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IrrlichtEngine
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structure used to set sprites as cursors. More...
#include <ICursorControl.h>
Public Member Functions | |
| SCursorSprite () | |
| SCursorSprite (gui::IGUISpriteBank *spriteBank, s32 spriteId, const core::position2d< s32 > &hotspot=core::position2d< s32 >(0, 0)) | |
Public Attributes | |
| core::position2d< s32 > | HotSpot |
| gui::IGUISpriteBank * | SpriteBank |
| s32 | SpriteId |
structure used to set sprites as cursors.
Definition at line 64 of file ICursorControl.h.
| irr::gui::SCursorSprite::SCursorSprite | ( | ) | [inline] |
Definition at line 66 of file ICursorControl.h.
| irr::gui::SCursorSprite::SCursorSprite | ( | gui::IGUISpriteBank * | spriteBank, |
| s32 | spriteId, | ||
| const core::position2d< s32 > & | hotspot = core::position2d<s32>(0,0) |
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| ) | [inline] |
Definition at line 71 of file ICursorControl.h.
| core::position2d<s32> irr::gui::SCursorSprite::HotSpot |
Definition at line 78 of file ICursorControl.h.
Definition at line 76 of file ICursorControl.h.
Definition at line 77 of file ICursorControl.h.