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IrrlichtEngine
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Interface for using some special functions of MD3 meshes. More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
| virtual SMD3Mesh * | getOriginalMesh ()=0 |
| get the original md3 mesh. | |
| virtual SMD3QuaternionTagList * | getTagList (s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0 |
| get the tag list of the mesh. | |
| virtual void | setInterpolationShift (u32 shift, u32 loopMode)=0 |
| tune how many frames you want to render inbetween. | |
Interface for using some special functions of MD3 meshes.
Definition at line 302 of file IAnimatedMeshMD3.h.
| virtual SMD3Mesh* irr::scene::IAnimatedMeshMD3::getOriginalMesh | ( | ) | [pure virtual] |
get the original md3 mesh.
| virtual SMD3QuaternionTagList* irr::scene::IAnimatedMeshMD3::getTagList | ( | s32 | frame, |
| s32 | detailLevel, | ||
| s32 | startFrameLoop, | ||
| s32 | endFrameLoop | ||
| ) | [pure virtual] |
get the tag list of the mesh.
| virtual void irr::scene::IAnimatedMeshMD3::setInterpolationShift | ( | u32 | shift, |
| u32 | loopMode | ||
| ) | [pure virtual] |
tune how many frames you want to render inbetween.