IrrlichtEngine
Public Types | Public Member Functions
irr::core::CMatrix4< T > Class Template Reference

4x4 matrix. Mostly used as transformation matrix for 3d calculations. More...

#include <matrix4.h>

List of all members.

Public Types

enum  eConstructor {
  EM4CONST_NOTHING = 0, EM4CONST_COPY, EM4CONST_IDENTITY, EM4CONST_TRANSPOSED,
  EM4CONST_INVERSE, EM4CONST_INVERSE_TRANSPOSED
}
 Constructor Flags. More...

Public Member Functions

void buildAxisAlignedBillboard (const core::vector3df &camPos, const core::vector3df &center, const core::vector3df &translation, const core::vector3df &axis, const core::vector3df &from)
 Builds a matrix which rotates a source vector to a look vector over an arbitrary axis.
CMatrix4< T > & buildCameraLookAtMatrixLH (const vector3df &position, const vector3df &target, const vector3df &upVector)
 Builds a left-handed look-at matrix.
CMatrix4< T > & buildCameraLookAtMatrixRH (const vector3df &position, const vector3df &target, const vector3df &upVector)
 Builds a right-handed look-at matrix.
CMatrix4< T > & buildNDCToDCMatrix (const core::rect< s32 > &area, f32 zScale)
 Builds a matrix which transforms a normalized Device Coordinate to Device Coordinates.
CMatrix4< T > & buildProjectionMatrixOrthoLH (f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
 Builds a left-handed orthogonal projection matrix.
CMatrix4< T > & buildProjectionMatrixOrthoRH (f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
 Builds a right-handed orthogonal projection matrix.
CMatrix4< T > & buildProjectionMatrixPerspectiveFovInfinityLH (f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0)
 Builds a left-handed perspective projection matrix based on a field of view, with far plane at infinity.
CMatrix4< T > & buildProjectionMatrixPerspectiveFovLH (f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar)
 Builds a left-handed perspective projection matrix based on a field of view.
CMatrix4< T > & buildProjectionMatrixPerspectiveFovRH (f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar)
 Builds a right-handed perspective projection matrix based on a field of view.
CMatrix4< T > & buildProjectionMatrixPerspectiveLH (f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
 Builds a left-handed perspective projection matrix.
CMatrix4< T > & buildProjectionMatrixPerspectiveRH (f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar)
 Builds a right-handed perspective projection matrix.
CMatrix4< T > & buildRotateFromTo (const core::vector3df &from, const core::vector3df &to)
 Builds a matrix that rotates from one vector to another.
CMatrix4< T > & buildShadowMatrix (const core::vector3df &light, core::plane3df plane, f32 point=1.0f)
 Builds a matrix that flattens geometry into a plane.
CMatrix4< T > & buildTextureTransform (f32 rotateRad, const core::vector2df &rotatecenter, const core::vector2df &translate, const core::vector2df &scale)
 Set to a texture transformation matrix with the given parameters.
 CMatrix4 (eConstructor constructor=EM4CONST_IDENTITY)
 Default constructor.
 CMatrix4 (const CMatrix4< T > &other, eConstructor constructor=EM4CONST_COPY)
 Copy constructor.
bool equals (const core::CMatrix4< T > &other, const T tolerance=(T) ROUNDING_ERROR_f64) const
 Compare two matrices using the equal method.
bool getDefinitelyIdentityMatrix () const
 Gets if the matrix is definitely identity matrix.
bool getInverse (CMatrix4< T > &out) const
 Gets the inversed matrix of this one.
bool getInversePrimitive (CMatrix4< T > &out) const
 Inverts a primitive matrix which only contains a translation and a rotation.
core::vector3d< T > getRotationDegrees () const
 Returns the rotation, as set by setRotation().
core::vector3d< T > getScale () const
 Get Scale.
vector3d< T > getTranslation () const
 Gets the current translation.
CMatrix4< T > getTransposed () const
 Gets transposed matrix.
void getTransposed (CMatrix4< T > &dest) const
 Gets transposed matrix.
CMatrix4< T > interpolate (const core::CMatrix4< T > &b, f32 time) const
 Creates a new matrix as interpolated matrix from two other ones.
void inverseRotateVect (vector3df &vect) const
 Rotate a vector by the inverse of the rotation part of this matrix.
void inverseTranslateVect (vector3df &vect) const
 Translate a vector by the inverse of the translation part of this matrix.
bool isIdentity () const
 Returns true if the matrix is the identity matrix.
bool isIdentity_integer_base () const
 Returns true if the matrix is the identity matrix.
bool isOrthogonal () const
 Returns true if the matrix is orthogonal.
CMatrix4< T > & makeIdentity ()
 Set matrix to identity.
bool makeInverse ()
 Calculates inverse of matrix. Slow.
void multiplyWith1x4Matrix (T *matrix) const
 Multiplies this matrix by a 1x4 matrix.
bool operator!= (const CMatrix4< T > &other) const
 Returns true if other matrix is not equal to this matrix.
T & operator() (const s32 row, const s32 col)
 Simple operator for directly accessing every element of the matrix.
const T & operator() (const s32 row, const s32 col) const
 Simple operator for directly accessing every element of the matrix.
CMatrix4< T > operator* (const CMatrix4< T > &other) const
 Multiply by another matrix.
CMatrix4< T > operator* (const T &scalar) const
 Multiply by scalar.
CMatrix4< T > & operator*= (const CMatrix4< T > &other)
 Multiply by another matrix.
CMatrix4< T > & operator*= (const T &scalar)
 Multiply by scalar.
CMatrix4< T > operator+ (const CMatrix4< T > &other) const
 Add another matrix.
CMatrix4< T > & operator+= (const CMatrix4< T > &other)
 Add another matrix.
CMatrix4< T > operator- (const CMatrix4< T > &other) const
 Subtract another matrix.
CMatrix4< T > & operator-= (const CMatrix4< T > &other)
 Subtract another matrix.
CMatrix4< T > & operator= (const CMatrix4< T > &other)
 Sets this matrix equal to the other matrix.
CMatrix4< T > & operator= (const T &scalar)
 Sets all elements of this matrix to the value.
bool operator== (const CMatrix4< T > &other) const
 Returns true if other matrix is equal to this matrix.
T & operator[] (u32 index)
 Simple operator for linearly accessing every element of the matrix.
const T & operator[] (u32 index) const
 Simple operator for linearly accessing every element of the matrix.
const T * pointer () const
 Returns pointer to internal array.
T * pointer ()
void rotateVect (vector3df &vect) const
 Rotate a vector by the rotation part of this matrix.
void rotateVect (core::vector3df &out, const core::vector3df &in) const
 An alternate transform vector method, writing into a second vector.
void rotateVect (T *out, const core::vector3df &in) const
 An alternate transform vector method, writing into an array of 3 floats.
CMatrix4< T > & setbyproduct (const CMatrix4< T > &other_a, const CMatrix4< T > &other_b)
 set this matrix to the product of two matrices
CMatrix4< T > & setbyproduct_nocheck (const CMatrix4< T > &other_a, const CMatrix4< T > &other_b)
 Set this matrix to the product of two matrices.
void setDefinitelyIdentityMatrix (bool isDefinitelyIdentityMatrix)
 Sets if the matrix is definitely identity matrix.
CMatrix4< T > & setInverseRotationDegrees (const vector3d< T > &rotation)
 Make an inverted rotation matrix from Euler angles.
CMatrix4< T > & setInverseRotationRadians (const vector3d< T > &rotation)
 Make an inverted rotation matrix from Euler angles.
CMatrix4< T > & setInverseTranslation (const vector3d< T > &translation)
 Set the inverse translation of the current matrix. Will erase any previous values.
CMatrix4< T > & setM (const T *data)
 Sets all matrix data members at once.
void setRotationCenter (const core::vector3df &center, const core::vector3df &translate)
 Builds a combined matrix which translates to a center before rotation and translates from origin afterwards.
CMatrix4< T > & setRotationDegrees (const vector3d< T > &rotation)
 Make a rotation matrix from Euler angles. The 4th row and column are unmodified.
CMatrix4< T > & setRotationRadians (const vector3d< T > &rotation)
 Make a rotation matrix from Euler angles. The 4th row and column are unmodified.
CMatrix4< T > & setScale (const vector3d< T > &scale)
 Set Scale.
CMatrix4< T > & setScale (const T scale)
 Set Scale.
CMatrix4< T > & setTextureRotationCenter (f32 radAngle)
 Set texture transformation rotation.
CMatrix4< T > & setTextureScale (f32 sx, f32 sy)
 Set texture transformation scale.
CMatrix4< T > & setTextureScaleCenter (f32 sx, f32 sy)
 Set texture transformation scale, and recenter at (0.5,0.5)
CMatrix4< T > & setTextureTranslate (f32 x, f32 y)
 Set texture transformation translation.
CMatrix4< T > & setTextureTranslateTransposed (f32 x, f32 y)
 Set texture transformation translation, using a transposed representation.
CMatrix4< T > & setTranslation (const vector3d< T > &translation)
 Set the translation of the current matrix. Will erase any previous values.
void transformBox (core::aabbox3d< f32 > &box) const
 Transforms a axis aligned bounding box.
void transformBoxEx (core::aabbox3d< f32 > &box) const
 Transforms a axis aligned bounding box.
void transformPlane (core::plane3d< f32 > &plane) const
 Transforms a plane by this matrix.
void transformPlane (const core::plane3d< f32 > &in, core::plane3d< f32 > &out) const
 Transforms a plane by this matrix.
void transformVec3 (T *out, const T *in) const
void transformVect (vector3df &vect) const
 Transforms the vector by this matrix.
void transformVect (vector3df &out, const vector3df &in) const
 Transforms input vector by this matrix and stores result in output vector.
void transformVect (T *out, const core::vector3df &in) const
 An alternate transform vector method, writing into an array of 4 floats.
void translateVect (vector3df &vect) const
 Translate a vector by the translation part of this matrix.

Detailed Description

template<class T>
class irr::core::CMatrix4< T >

4x4 matrix. Mostly used as transformation matrix for 3d calculations.

The matrix is a D3D style matrix, row major with translations in the 4th row.

Definition at line 45 of file matrix4.h.


Member Enumeration Documentation

template<class T>
enum irr::core::CMatrix4::eConstructor

Constructor Flags.

Enumerator:
EM4CONST_NOTHING 
EM4CONST_COPY 
EM4CONST_IDENTITY 
EM4CONST_TRANSPOSED 
EM4CONST_INVERSE 
EM4CONST_INVERSE_TRANSPOSED 

Definition at line 50 of file matrix4.h.


Constructor & Destructor Documentation

template<class T >
irr::core::CMatrix4< T >::CMatrix4 ( eConstructor  constructor = EM4CONST_IDENTITY) [inline]

Default constructor.

Parameters:
constructorChoose the initialization style

Definition at line 411 of file matrix4.h.

template<class T >
irr::core::CMatrix4< T >::CMatrix4 ( const CMatrix4< T > &  other,
eConstructor  constructor = EM4CONST_COPY 
) [inline]

Copy constructor.

Parameters:
otherOther matrix to copy from
constructorChoose the initialization style

Definition at line 434 of file matrix4.h.

References irr::core::CMatrix4< T >::getInverse(), and irr::core::CMatrix4< T >::getTransposed().


Member Function Documentation

template<class T >
void irr::core::CMatrix4< T >::buildAxisAlignedBillboard ( const core::vector3df camPos,
const core::vector3df center,
const core::vector3df translation,
const core::vector3df axis,
const core::vector3df from 
) [inline]

Builds a matrix which rotates a source vector to a look vector over an arbitrary axis.

Parameters:
camPos,:viewer position in world coo
center,:object position in world-coo and rotation pivot
translation,:object final translation from center
axis,:axis to rotate about
from,:source vector to rotate from
camPos,:viewer position in world coord
center,:object position in world-coord, rotation pivot
translation,:object final translation from center
axis,:axis to rotate about
from,:source vector to rotate from

Definition at line 1949 of file matrix4.h.

References irr::core::vector3d< T >::crossProduct(), irr::core::vector3d< T >::dotProduct(), irr::core::vector3d< T >::normalize(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildCameraLookAtMatrixLH ( const vector3df position,
const vector3df target,
const vector3df upVector 
) [inline]
template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildCameraLookAtMatrixRH ( const vector3df position,
const vector3df target,
const vector3df upVector 
) [inline]
template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildNDCToDCMatrix ( const core::rect< s32 > &  area,
f32  zScale 
) [inline]

Builds a matrix which transforms a normalized Device Coordinate to Device Coordinates.

Used to scale <-1,-1><1,1> to viewport, for example from <-1,-1> <1,1> to the viewport <0,0><0,640>

Definition at line 1872 of file matrix4.h.

References irr::core::rect< T >::getHeight(), irr::core::rect< T >::getWidth(), irr::core::rect< T >::LowerRightCorner, and irr::core::rect< T >::UpperLeftCorner.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixOrthoLH ( f32  widthOfViewVolume,
f32  heightOfViewVolume,
f32  zNear,
f32  zFar 
) [inline]

Builds a left-handed orthogonal projection matrix.

Definition at line 1563 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixOrthoRH ( f32  widthOfViewVolume,
f32  heightOfViewVolume,
f32  zNear,
f32  zFar 
) [inline]

Builds a right-handed orthogonal projection matrix.

Definition at line 1598 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixPerspectiveFovInfinityLH ( f32  fieldOfViewRadians,
f32  aspectRatio,
f32  zNear,
f32  epsilon = 0 
) [inline]

Builds a left-handed perspective projection matrix based on a field of view, with far plane at infinity.

Definition at line 1527 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF, and irr::core::reciprocal().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixPerspectiveFovLH ( f32  fieldOfViewRadians,
f32  aspectRatio,
f32  zNear,
f32  zFar 
) [inline]

Builds a left-handed perspective projection matrix based on a field of view.

Definition at line 1490 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF, and irr::core::reciprocal().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixPerspectiveFovRH ( f32  fieldOfViewRadians,
f32  aspectRatio,
f32  zNear,
f32  zFar 
) [inline]

Builds a right-handed perspective projection matrix based on a field of view.

Definition at line 1451 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF, and irr::core::reciprocal().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixPerspectiveLH ( f32  widthOfViewVolume,
f32  heightOfViewVolume,
f32  zNear,
f32  zFar 
) [inline]

Builds a left-handed perspective projection matrix.

Definition at line 1668 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildProjectionMatrixPerspectiveRH ( f32  widthOfViewVolume,
f32  heightOfViewVolume,
f32  zNear,
f32  zFar 
) [inline]

Builds a right-handed perspective projection matrix.

Definition at line 1633 of file matrix4.h.

References _IRR_DEBUG_BREAK_IF.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildRotateFromTo ( const core::vector3df from,
const core::vector3df to 
) [inline]

Builds a matrix that rotates from one vector to another.

Parameters:
from,:vector to rotate from
to,:vector to rotate to
from,:vector to rotate from
to,:vector to rotate to

http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToMatrix/index.htm

Definition at line 1893 of file matrix4.h.

References irr::core::vector3d< T >::crossProduct(), irr::core::vector3d< T >::dotProduct(), irr::core::vector3d< T >::normalize(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildShadowMatrix ( const core::vector3df light,
core::plane3df  plane,
f32  point = 1.0f 
) [inline]

Builds a matrix that flattens geometry into a plane.

Parameters:
light,:light source
plane,:plane into which the geometry if flattened into
point,:value between 0 and 1, describing the light source. If this is 1, it is a point light, if it is 0, it is a directional light.

Definition at line 1702 of file matrix4.h.

References irr::core::plane3d< T >::D, irr::core::vector3d< T >::dotProduct(), irr::core::plane3d< T >::Normal, irr::core::vector3d< T >::normalize(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::buildTextureTransform ( f32  rotateRad,
const core::vector2df rotatecenter,
const core::vector2df translate,
const core::vector2df scale 
) [inline]

Set to a texture transformation matrix with the given parameters.

Generate texture coordinates as linear functions so that: u = Ux*x + Uy*y + Uz*z + Uw v = Vx*x + Vy*y + Vz*z + Vw The matrix M for this case is: Ux Vx 0 0 Uy Vy 0 0 Uz Vz 0 0 Uw Vw 0 0

Definition at line 2024 of file matrix4.h.

References irr::core::vector2d< T >::X, and irr::core::vector2d< T >::Y.

template<class T >
bool irr::core::CMatrix4< T >::equals ( const core::CMatrix4< T > &  other,
const T  tolerance = (T)ROUNDING_ERROR_f64 
) const [inline]

Compare two matrices using the equal method.

Definition at line 2169 of file matrix4.h.

References irr::core::equals().

template<class T >
bool irr::core::CMatrix4< T >::getDefinitelyIdentityMatrix ( ) const [inline]

Gets if the matrix is definitely identity matrix.

Definition at line 2157 of file matrix4.h.

template<class T >
bool irr::core::CMatrix4< T >::getInverse ( CMatrix4< T > &  out) const [inline]

Gets the inversed matrix of this one.

Parameters:
out,:where result matrix is written to.
Returns:
Returns false if there is no inverse matrix.

Calculates the inverse of this Matrix The inverse is calculated using Cramers rule. If no inverse exists then 'false' is returned.

Definition at line 1266 of file matrix4.h.

References irr::core::iszero(), and irr::core::reciprocal().

Referenced by irr::core::CMatrix4< T >::CMatrix4().

template<class T >
bool irr::core::CMatrix4< T >::getInversePrimitive ( CMatrix4< T > &  out) const [inline]

Inverts a primitive matrix which only contains a translation and a rotation.

Parameters:
out,:where result matrix is written to.

Inverts a primitive matrix which only contains a translation and a rotation

Parameters:
out,:where result matrix is written to.

Definition at line 1352 of file matrix4.h.

template<class T >
core::vector3d< T > irr::core::CMatrix4< T >::getRotationDegrees ( ) const [inline]

Returns the rotation, as set by setRotation().

Returns a rotation that is equivalent to that set by setRotationDegrees().

This code was orginally written by by Chev.

This code was sent in by Chev. Note that it does not necessarily return the *same* Euler angles as those set by setRotationDegrees(), but the rotation will be equivalent, i.e. will have the same result when used to rotate a vector or node.

Definition at line 854 of file matrix4.h.

References irr::core::clamp(), irr::core::iszero(), irr::core::RADTODEG64, irr::core::reciprocal(), irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
vector3d< T > irr::core::CMatrix4< T >::getScale ( ) const [inline]

Get Scale.

Returns the absolute values of the scales of the matrix.

Note that this returns the absolute (positive) values unless only scale is set. Unfortunately it does not appear to be possible to extract any original negative values. The best that we could do would be to arbitrarily make one scale negative if one or three of them were negative. FIXME - return the original values.

Definition at line 789 of file matrix4.h.

References irr::core::iszero().

template<class T >
vector3d< T > irr::core::CMatrix4< T >::getTranslation ( ) const [inline]

Gets the current translation.

Definition at line 738 of file matrix4.h.

Referenced by irr::scene::ISceneNode::getAbsolutePosition().

template<class T >
CMatrix4< T > irr::core::CMatrix4< T >::getTransposed ( ) const [inline]

Gets transposed matrix.

Definition at line 1833 of file matrix4.h.

Referenced by irr::core::CMatrix4< T >::CMatrix4().

template<class T >
void irr::core::CMatrix4< T >::getTransposed ( CMatrix4< T > &  dest) const [inline]

Gets transposed matrix.

Definition at line 1843 of file matrix4.h.

template<class T >
CMatrix4< T > irr::core::CMatrix4< T >::interpolate ( const core::CMatrix4< T > &  b,
f32  time 
) const [inline]

Creates a new matrix as interpolated matrix from two other ones.

Parameters:
b,:other matrix to interpolate with
time,:Must be a value between 0 and 1.

Definition at line 1816 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::inverseRotateVect ( vector3df vect) const [inline]

Rotate a vector by the inverse of the rotation part of this matrix.

Definition at line 1087 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
void irr::core::CMatrix4< T >::inverseTranslateVect ( vector3df vect) const [inline]

Translate a vector by the inverse of the translation part of this matrix.

Definition at line 1249 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
bool irr::core::CMatrix4< T >::isIdentity ( ) const [inline]

Returns true if the matrix is the identity matrix.

Definition at line 959 of file matrix4.h.

References irr::core::equals().

Referenced by irr::core::CMatrix4< T >::operator*(), irr::core::CMatrix4< T >::operator*=(), and irr::core::CMatrix4< T >::setbyproduct().

template<class T >
bool irr::core::CMatrix4< T >::isIdentity_integer_base ( ) const [inline]

Returns true if the matrix is the identity matrix.

Definition at line 1026 of file matrix4.h.

References F32_VALUE_1, and irr::core::IR().

template<class T >
bool irr::core::CMatrix4< T >::isOrthogonal ( ) const [inline]

Returns true if the matrix is orthogonal.

Definition at line 997 of file matrix4.h.

References irr::core::iszero().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::makeIdentity ( ) [inline]

Set matrix to identity.

Definition at line 943 of file matrix4.h.

template<class T >
bool irr::core::CMatrix4< T >::makeInverse ( ) [inline]

Calculates inverse of matrix. Slow.

Returns:
Returns false if there is no inverse matrix.

Definition at line 1383 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::multiplyWith1x4Matrix ( T *  matrix) const [inline]

Multiplies this matrix by a 1x4 matrix.

Definition at line 1227 of file matrix4.h.

template<class T >
bool irr::core::CMatrix4< T >::operator!= ( const CMatrix4< T > &  other) const [inline]

Returns true if other matrix is not equal to this matrix.

Definition at line 1443 of file matrix4.h.

template<class T>
T& irr::core::CMatrix4< T >::operator() ( const s32  row,
const s32  col 
) [inline]

Simple operator for directly accessing every element of the matrix.

Definition at line 69 of file matrix4.h.

template<class T>
const T& irr::core::CMatrix4< T >::operator() ( const s32  row,
const s32  col 
) const [inline]

Simple operator for directly accessing every element of the matrix.

Definition at line 78 of file matrix4.h.

template<class T >
CMatrix4< T > irr::core::CMatrix4< T >::operator* ( const CMatrix4< T > &  other) const [inline]

Multiply by another matrix.

multiply by another matrix

Calculate other*this

Definition at line 699 of file matrix4.h.

References irr::core::CMatrix4< T >::isIdentity().

template<class T >
CMatrix4< T > irr::core::CMatrix4< T >::operator* ( const T &  scalar) const [inline]

Multiply by scalar.

Definition at line 570 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::operator*= ( const CMatrix4< T > &  other) [inline]

Multiply by another matrix.

Calculate and return other*this

Definition at line 620 of file matrix4.h.

References irr::core::CMatrix4< T >::isIdentity().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::operator*= ( const T &  scalar) [inline]

Multiply by scalar.

Definition at line 596 of file matrix4.h.

template<class T >
CMatrix4< T > irr::core::CMatrix4< T >::operator+ ( const CMatrix4< T > &  other) const [inline]

Add another matrix.

Definition at line 470 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::operator+= ( const CMatrix4< T > &  other) [inline]

Add another matrix.

Definition at line 496 of file matrix4.h.

template<class T >
CMatrix4< T > irr::core::CMatrix4< T >::operator- ( const CMatrix4< T > &  other) const [inline]

Subtract another matrix.

Definition at line 520 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::operator-= ( const CMatrix4< T > &  other) [inline]

Subtract another matrix.

Definition at line 546 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::operator= ( const CMatrix4< T > &  other) [inline]

Sets this matrix equal to the other matrix.

Definition at line 1402 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::operator= ( const T &  scalar) [inline]

Sets all elements of this matrix to the value.

Definition at line 1415 of file matrix4.h.

template<class T >
bool irr::core::CMatrix4< T >::operator== ( const CMatrix4< T > &  other) const [inline]

Returns true if other matrix is equal to this matrix.

Definition at line 1428 of file matrix4.h.

template<class T>
T& irr::core::CMatrix4< T >::operator[] ( u32  index) [inline]

Simple operator for linearly accessing every element of the matrix.

Definition at line 81 of file matrix4.h.

template<class T>
const T& irr::core::CMatrix4< T >::operator[] ( u32  index) const [inline]

Simple operator for linearly accessing every element of the matrix.

Definition at line 90 of file matrix4.h.

template<class T>
const T* irr::core::CMatrix4< T >::pointer ( ) const [inline]

Returns pointer to internal array.

Definition at line 99 of file matrix4.h.

Referenced by irr::core::quaternion::getMatrix(), and irr::core::quaternion::getMatrixCenter().

template<class T>
T* irr::core::CMatrix4< T >::pointer ( ) [inline]

Definition at line 100 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::rotateVect ( vector3df vect) const [inline]

Rotate a vector by the rotation part of this matrix.

Definition at line 1060 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
void irr::core::CMatrix4< T >::rotateVect ( core::vector3df out,
const core::vector3df in 
) const [inline]

An alternate transform vector method, writing into a second vector.

Definition at line 1070 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
void irr::core::CMatrix4< T >::rotateVect ( T *  out,
const core::vector3df in 
) const [inline]

An alternate transform vector method, writing into an array of 3 floats.

Definition at line 1079 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setbyproduct ( const CMatrix4< T > &  other_a,
const CMatrix4< T > &  other_b 
) [inline]

set this matrix to the product of two matrices

multiply by another matrix

Calculate b*a

Definition at line 682 of file matrix4.h.

References irr::core::CMatrix4< T >::isIdentity().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setbyproduct_nocheck ( const CMatrix4< T > &  other_a,
const CMatrix4< T > &  other_b 
) [inline]

Set this matrix to the product of two matrices.

multiply by another matrix

Calculate b*a, no optimization used, use it if you know you never have a identity matrix

Definition at line 647 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::setDefinitelyIdentityMatrix ( bool  isDefinitelyIdentityMatrix) [inline]

Sets if the matrix is definitely identity matrix.

Definition at line 2147 of file matrix4.h.

Referenced by irr::core::quaternion::getMatrix(), and irr::core::quaternion::getMatrix_transposed().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setInverseRotationDegrees ( const vector3d< T > &  rotation) [inline]

Make an inverted rotation matrix from Euler angles.

The 4th row and column are unmodified.

Definition at line 813 of file matrix4.h.

References irr::core::DEGTORAD.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setInverseRotationRadians ( const vector3d< T > &  rotation) [inline]

Make an inverted rotation matrix from Euler angles.

The 4th row and column are unmodified.

Definition at line 910 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setInverseTranslation ( const vector3d< T > &  translation) [inline]

Set the inverse translation of the current matrix. Will erase any previous values.

Definition at line 757 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setM ( const T *  data) [inline]

Sets all matrix data members at once.

Definition at line 2134 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::setRotationCenter ( const core::vector3df center,
const core::vector3df translate 
) [inline]

Builds a combined matrix which translates to a center before rotation and translates from origin afterwards.

Builds a combined matrix which translate to a center before rotation and translate afterwards.

Parameters:
centerPosition to rotate around
translateTranslation applied after the rotation

Definition at line 2000 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

Referenced by irr::core::quaternion::getMatrixCenter().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setRotationDegrees ( const vector3d< T > &  rotation) [inline]

Make a rotation matrix from Euler angles. The 4th row and column are unmodified.

Definition at line 807 of file matrix4.h.

References irr::core::DEGTORAD.

Referenced by irr::scene::ISceneNode::getRelativeTransformation().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setRotationRadians ( const vector3d< T > &  rotation) [inline]

Make a rotation matrix from Euler angles. The 4th row and column are unmodified.

Definition at line 819 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setScale ( const vector3d< T > &  scale) [inline]
template<class T>
CMatrix4<T>& irr::core::CMatrix4< T >::setScale ( const T  scale) [inline]

Set Scale.

Definition at line 192 of file matrix4.h.

References irr::core::CMatrix4< T >::setScale().

Referenced by irr::core::CMatrix4< T >::setScale().

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setTextureRotationCenter ( f32  radAngle) [inline]

Set texture transformation rotation.

Rotate about z axis, recenter at (0.5,0.5). Doesn't clear other elements than those affected

Parameters:
radAngleAngle in radians
Returns:
Altered matrix

Definition at line 2060 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setTextureScale ( f32  sx,
f32  sy 
) [inline]

Set texture transformation scale.

Doesn't clear other elements than those affected.

Parameters:
sxScale factor on x axis
syScale factor on y axis
Returns:
Altered matrix.

Definition at line 2106 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setTextureScaleCenter ( f32  sx,
f32  sy 
) [inline]

Set texture transformation scale, and recenter at (0.5,0.5)

Doesn't clear other elements than those affected.

Parameters:
sxScale factor on x axis
syScale factor on y axis
Returns:
Altered matrix.

Definition at line 2118 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setTextureTranslate ( f32  x,
f32  y 
) [inline]

Set texture transformation translation.

Doesn't clear other elements than those affected.

Parameters:
xOffset on x axis
yOffset on y axis
Returns:
Altered matrix

Definition at line 2081 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setTextureTranslateTransposed ( f32  x,
f32  y 
) [inline]

Set texture transformation translation, using a transposed representation.

Doesn't clear other elements than those affected.

Parameters:
xOffset on x axis
yOffset on y axis
Returns:
Altered matrix

Definition at line 2094 of file matrix4.h.

template<class T >
CMatrix4< T > & irr::core::CMatrix4< T >::setTranslation ( const vector3d< T > &  translation) [inline]

Set the translation of the current matrix. Will erase any previous values.

Definition at line 745 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

Referenced by irr::scene::ISceneNode::getRelativeTransformation().

template<class T >
void irr::core::CMatrix4< T >::transformBox ( core::aabbox3d< f32 > &  box) const [inline]

Transforms a axis aligned bounding box.

The result box of this operation may not be accurate at all. For correct results, use transformBoxEx()

Definition at line 1162 of file matrix4.h.

References irr::core::aabbox3d< T >::MaxEdge, irr::core::aabbox3d< T >::MinEdge, and irr::core::aabbox3d< T >::repair().

template<class T >
void irr::core::CMatrix4< T >::transformBoxEx ( core::aabbox3d< f32 > &  box) const [inline]

Transforms a axis aligned bounding box.

Transforms a axis aligned bounding box more accurately than transformBox()

The result box of this operation should by accurate, but this operation is slower than transformBox().

Definition at line 1176 of file matrix4.h.

References irr::core::aabbox3d< T >::MaxEdge, irr::core::aabbox3d< T >::MinEdge, irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

Referenced by irr::scene::ISceneNode::getTransformedBoundingBox().

template<class T >
void irr::core::CMatrix4< T >::transformPlane ( core::plane3d< f32 > &  plane) const [inline]
template<class T >
void irr::core::CMatrix4< T >::transformPlane ( const core::plane3d< f32 > &  in,
core::plane3d< f32 > &  out 
) const [inline]

Transforms a plane by this matrix.

Definition at line 1154 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::transformVec3 ( T *  out,
const T *  in 
) const [inline]

Definition at line 1128 of file matrix4.h.

template<class T >
void irr::core::CMatrix4< T >::transformVect ( vector3df vect) const [inline]
template<class T >
void irr::core::CMatrix4< T >::transformVect ( vector3df out,
const vector3df in 
) const [inline]

Transforms input vector by this matrix and stores result in output vector.

Definition at line 1110 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
void irr::core::CMatrix4< T >::transformVect ( T *  out,
const core::vector3df in 
) const [inline]

An alternate transform vector method, writing into an array of 4 floats.

Definition at line 1119 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

template<class T >
void irr::core::CMatrix4< T >::translateVect ( vector3df vect) const [inline]

Translate a vector by the translation part of this matrix.

Definition at line 1257 of file matrix4.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.


The documentation for this class was generated from the following file: