IrrlichtEngine
S3DVertex.h
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00001 // Copyright (C) 2002-2011 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __S_3D_VERTEX_H_INCLUDED__
00006 #define __S_3D_VERTEX_H_INCLUDED__
00007 
00008 #include "vector3d.h"
00009 #include "vector2d.h"
00010 #include "SColor.h"
00011 
00012 namespace irr
00013 {
00014 namespace video
00015 {
00016 
00018 enum E_VERTEX_TYPE
00019 {
00021         EVT_STANDARD = 0,
00022 
00024 
00025         EVT_2TCOORDS,
00026 
00028 
00029         EVT_TANGENTS
00030 };
00031 
00033 const char* const sBuiltInVertexTypeNames[] =
00034 {
00035         "standard",
00036         "2tcoords",
00037         "tangents",
00038         0
00039 };
00040 
00042 struct S3DVertex
00043 {
00045         S3DVertex() {}
00046 
00048         S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
00049                 : Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
00050 
00052         S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
00053                 SColor color, const core::vector2d<f32>& tcoords)
00054                 : Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
00055 
00057         core::vector3df Pos;
00058 
00060         core::vector3df Normal;
00061 
00063         SColor Color;
00064 
00066         core::vector2d<f32> TCoords;
00067 
00068         bool operator==(const S3DVertex& other) const
00069         {
00070                 return ((Pos == other.Pos) && (Normal == other.Normal) &&
00071                         (Color == other.Color) && (TCoords == other.TCoords));
00072         }
00073 
00074         bool operator!=(const S3DVertex& other) const
00075         {
00076                 return ((Pos != other.Pos) || (Normal != other.Normal) ||
00077                         (Color != other.Color) || (TCoords != other.TCoords));
00078         }
00079 
00080         bool operator<(const S3DVertex& other) const
00081         {
00082                 return ((Pos < other.Pos) ||
00083                                 ((Pos == other.Pos) && (Normal < other.Normal)) ||
00084                                 ((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
00085                                 ((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
00086         }
00087 
00088         E_VERTEX_TYPE getType() const
00089         {
00090                 return EVT_STANDARD;
00091         }
00092 
00093         S3DVertex getInterpolated(const S3DVertex& other, f32 d)
00094         {
00095                 d = core::clamp(d, 0.0f, 1.0f);
00096                 return S3DVertex(Pos.getInterpolated(other.Pos, d),
00097                                 Normal.getInterpolated(other.Normal, d),
00098                                 Color.getInterpolated(other.Color, d),
00099                                 TCoords.getInterpolated(other.TCoords, d));
00100         }
00101 };
00102 
00103 
00105 
00108 struct S3DVertex2TCoords : public S3DVertex
00109 {
00111         S3DVertex2TCoords() : S3DVertex() {}
00112 
00114         S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
00115                 : S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
00116 
00118         S3DVertex2TCoords(const core::vector3df& pos, SColor color,
00119                 const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
00120                 : S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
00121 
00123         S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
00124                 const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
00125                 : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
00126 
00128         S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
00129                 : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
00130 
00132         S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
00133                 : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
00134 
00136         S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
00137                 SColor color, const core::vector2d<f32>& tcoords)
00138                 : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
00139 
00141         S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {}
00142 
00144         core::vector2d<f32> TCoords2;
00145 
00147         bool operator==(const S3DVertex2TCoords& other) const
00148         {
00149                 return ((static_cast<S3DVertex>(*this)==other) &&
00150                         (TCoords2 == other.TCoords2));
00151         }
00152 
00154         bool operator!=(const S3DVertex2TCoords& other) const
00155         {
00156                 return ((static_cast<S3DVertex>(*this)!=other) ||
00157                         (TCoords2 != other.TCoords2));
00158         }
00159 
00160         bool operator<(const S3DVertex2TCoords& other) const
00161         {
00162                 return ((static_cast<S3DVertex>(*this) < other) ||
00163                                 ((static_cast<S3DVertex>(*this) == other) && (TCoords2 < other.TCoords2)));
00164         }
00165 
00166         E_VERTEX_TYPE getType() const
00167         {
00168                 return EVT_2TCOORDS;
00169         }
00170 
00171         S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
00172         {
00173                 d = core::clamp(d, 0.0f, 1.0f);
00174                 return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
00175                                 Normal.getInterpolated(other.Normal, d),
00176                                 Color.getInterpolated(other.Color, d),
00177                                 TCoords.getInterpolated(other.TCoords, d),
00178                                 TCoords2.getInterpolated(other.TCoords2, d));
00179         }
00180 };
00181 
00182 
00184 
00185 struct S3DVertexTangents : public S3DVertex
00186 {
00188         S3DVertexTangents() : S3DVertex() { }
00189 
00191         S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
00192                         SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
00193                         f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
00194                         f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
00195                 : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
00196 
00198         S3DVertexTangents(const core::vector3df& pos, SColor c,
00199                 const core::vector2df& tcoords)
00200                 : S3DVertex(pos, core::vector3df(), c, tcoords) { }
00201 
00203         S3DVertexTangents(const core::vector3df& pos,
00204                 const core::vector3df& normal, SColor c,
00205                 const core::vector2df& tcoords,
00206                 const core::vector3df& tangent=core::vector3df(),
00207                 const core::vector3df& binormal=core::vector3df())
00208                 : S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
00209 
00211         core::vector3df Tangent;
00212 
00214         core::vector3df Binormal;
00215 
00216         bool operator==(const S3DVertexTangents& other) const
00217         {
00218                 return ((static_cast<S3DVertex>(*this)==other) &&
00219                         (Tangent == other.Tangent) &&
00220                         (Binormal == other.Binormal));
00221         }
00222 
00223         bool operator!=(const S3DVertexTangents& other) const
00224         {
00225                 return ((static_cast<S3DVertex>(*this)!=other) ||
00226                         (Tangent != other.Tangent) ||
00227                         (Binormal != other.Binormal));
00228         }
00229 
00230         bool operator<(const S3DVertexTangents& other) const
00231         {
00232                 return ((static_cast<S3DVertex>(*this) < other) ||
00233                                 ((static_cast<S3DVertex>(*this) == other) && (Tangent < other.Tangent)) ||
00234                                 ((static_cast<S3DVertex>(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
00235         }
00236 
00237         E_VERTEX_TYPE getType() const
00238         {
00239                 return EVT_TANGENTS;
00240         }
00241 
00242         S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
00243         {
00244                 d = core::clamp(d, 0.0f, 1.0f);
00245                 return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
00246                                 Normal.getInterpolated(other.Normal, d),
00247                                 Color.getInterpolated(other.Color, d),
00248                                 TCoords.getInterpolated(other.TCoords, d),
00249                                 Tangent.getInterpolated(other.Tangent, d),
00250                                 Binormal.getInterpolated(other.Binormal, d));
00251         }
00252 };
00253 
00254 
00255 
00256 inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
00257 {
00258         switch (vertexType)
00259         {
00260         case video::EVT_2TCOORDS:
00261                 return sizeof(video::S3DVertex2TCoords);
00262         case video::EVT_TANGENTS:
00263                 return sizeof(video::S3DVertexTangents);
00264         default:
00265                 return sizeof(video::S3DVertex);
00266         }
00267 }
00268 
00269 
00270 } // end namespace video
00271 } // end namespace irr
00272 
00273 #endif
00274