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IrrlichtEngine
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#include "IReferenceCounted.h"#include "dimension2d.h"#include "IVideoDriver.h"#include "EDriverTypes.h"#include "EDeviceTypes.h"#include "IEventReceiver.h"#include "ICursorControl.h"#include "IVideoModeList.h"#include "ITimer.h"#include "IOSOperator.h"Go to the source code of this file.
Classes | |
| class | irr::IrrlichtDevice |
| The Irrlicht device. You can create it with createDevice() or createDeviceEx(). More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::gui |
The gui namespace contains useful classes for easy creation of a graphical user interface. | |
| namespace | irr::io |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |