|
IrrlichtEngine
|
Go to the source code of this file.
Classes | |
| class | irr::scene::IColladaMeshWriter |
| Interface for writing meshes. More... | |
| class | irr::scene::IColladaMeshWriterProperties |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::io |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::E_COLLADA_COLOR_SAMPLER { irr::scene::ECCS_DIFFUSE, irr::scene::ECCS_AMBIENT, irr::scene::ECCS_EMISSIVE, irr::scene::ECCS_SPECULAR, irr::scene::ECCS_TRANSPARENT, irr::scene::ECCS_REFLECTIVE } |
| Color names collada uses in it's color samplers. More... | |
| enum | irr::scene::E_COLLADA_IRR_COLOR { irr::scene::ECIC_NONE, irr::scene::ECIC_CUSTOM, irr::scene::ECIC_DIFFUSE, irr::scene::ECIC_AMBIENT, irr::scene::ECIC_EMISSIVE, irr::scene::ECIC_SPECULAR } |
| Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. More... | |
| enum | irr::scene::E_COLLADA_TECHNIQUE_FX { irr::scene::ECTF_BLINN, irr::scene::ECTF_PHONG, irr::scene::ECTF_LAMBERT, irr::scene::ECTF_CONSTANT } |
| Lighting models - more or less the way Collada categorizes materials. More... | |
| enum | irr::scene::E_COLLADA_TRANSPARENT_FX { irr::scene::ECOF_A_ONE = 0, irr::scene::ECOF_RGB_ZERO = 1 } |
| How to interpret the opacity in collada. More... | |