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IrrlichtEngine
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00001 // Copyright (C) 2002-2011 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_ANIMATED_MESH_MD2_H_INCLUDED__ 00006 #define __I_ANIMATED_MESH_MD2_H_INCLUDED__ 00007 00008 #include "IAnimatedMesh.h" 00009 00010 namespace irr 00011 { 00012 namespace scene 00013 { 00014 00016 enum EMD2_ANIMATION_TYPE 00017 { 00018 EMAT_STAND = 0, 00019 EMAT_RUN, 00020 EMAT_ATTACK, 00021 EMAT_PAIN_A, 00022 EMAT_PAIN_B, 00023 EMAT_PAIN_C, 00024 EMAT_JUMP, 00025 EMAT_FLIP, 00026 EMAT_SALUTE, 00027 EMAT_FALLBACK, 00028 EMAT_WAVE, 00029 EMAT_POINT, 00030 EMAT_CROUCH_STAND, 00031 EMAT_CROUCH_WALK, 00032 EMAT_CROUCH_ATTACK, 00033 EMAT_CROUCH_PAIN, 00034 EMAT_CROUCH_DEATH, 00035 EMAT_DEATH_FALLBACK, 00036 EMAT_DEATH_FALLFORWARD, 00037 EMAT_DEATH_FALLBACKSLOW, 00038 EMAT_BOOM, 00039 00041 EMAT_COUNT 00042 }; 00043 00045 class IAnimatedMeshMD2 : public IAnimatedMesh 00046 { 00047 public: 00048 00050 00055 virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, s32& outBegin, 00056 s32& outEnd, s32& outFPS) const = 0; 00057 00059 00064 virtual bool getFrameLoop(const c8* name, 00065 s32& outBegin, s32& outEnd, s32& outFPS) const = 0; 00066 00068 virtual s32 getAnimationCount() const = 0; 00069 00071 00072 virtual const c8* getAnimationName(s32 nr) const = 0; 00073 }; 00074 00075 } // end namespace scene 00076 } // end namespace irr 00077 00078 #endif 00079