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IrrlichtEngine
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Go to the source code of this file.
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::E_BUFFER_TYPE { irr::scene::EBT_NONE = 0, irr::scene::EBT_VERTEX, irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX_AND_INDEX } |
| enum | irr::scene::E_HARDWARE_MAPPING { irr::scene::EHM_NEVER = 0, irr::scene::EHM_STATIC, irr::scene::EHM_DYNAMIC, irr::scene::EHM_STREAM } |